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Cobblemon Catch On Defeat

Cobblemon Catch On Defeat

Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.

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Game Mechanics
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Cobblemon Catch On Defeat 1.6.1-neoforge-1.5.0

by tmetcalfe89 on Aug 5, 2025
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Cobblemon Catch On Defeat 1.6.1-fabric-1.5.0

by tmetcalfe89 on Aug 5, 2025
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  • Added Cobblemon Tim Core as a dependency. DRYing up a bunch of my overhead and fixes across mods.
  • Switched to translatable strings for the confirm join screen options. Credit to Gitoido for the save.
  • Added a default join chance config option, to parallel the custom Pokémon property.
  • Added a prevent regular capture custom Pokémon property to parallel the config option.
  • Added the option to trigger the Cobblemon release event when a join on defeat is rejected by the player.
  • Cleaned up the lang file. Added a missing space and removed the no longer needed confirm join button texts, as we've moved to more universal strings.

Cobblemon Catch On Defeat 1.6-fabric-1.4.0

by tmetcalfe89 on Jul 3, 2025
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Cobblemon Catch On Defeat 1.6-neoforge-1.4.0

by tmetcalfe89 on Jun 27, 2025
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  • Added a screen/workflow for confirming you would like a defeated Pokémon to join your party.
  • Rejecting will release it into the wild.
  • Servers can disable this and have them always join.
  • New client config can disable this and have them always join.
  • Adds owo as a dependency.

Cobblemon Catch On Defeat 1.6-fabric-1.3.0

by tmetcalfe89 on Jun 26, 2025
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Cobblemon Catch On Defeat 1.6-neoforge-1.3.0

by tmetcalfe89 on Jun 26, 2025
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  • Added optional firing of capture event on join.
  • Added JOIN_DEFEAT pre and post events.

Cobblemon Catch On Defeat 1.6-neoforge-1.2.2

by tmetcalfe89 on Jun 10, 2025
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Cobblemon Catch On Defeat 1.6-fabric-1.2.2

by tmetcalfe89 on Jun 10, 2025
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  • Fixed cancelling a capture mid-battle bricking the battle.
  • Cleaned up component references.

Cobblemon Catch On Defeat 1.6-neoforge-1.2.1

by tmetcalfe89 on Jun 8, 2025
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Cobblemon Catch On Defeat 1.6-fabric-1.2.1

by tmetcalfe89 on Jun 8, 2025
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  • Fixed your Pokémon being cloned after fainting.

Cobblemon Catch On Defeat 1.6-neoforge-1.2.0

by tmetcalfe89 on Jun 8, 2025
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Cobblemon Catch On Defeat 1.6-fabric-1.2.0

by tmetcalfe89 on Jun 8, 2025
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  • Added the option for all Pokémon to be treated as though they have CATCH_ON_DEFEAT.

Cobblemon Catch On Defeat 1.6-neoforge-1.1.0

by tmetcalfe89 on Jun 8, 2025
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Porting to NeoForge from Fabric 1.1.0

Cobblemon Catch On Defeat 1.6-fabric-1.1.0

by tmetcalfe89 on Jun 3, 2025
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  • Added the DEFEAT_JOIN_CHANCE property. A float from 0-100 that changes the default 100% chance for that particular Pokémon.
  • Added the MUST_BE_SOLOED property, as well as a general config option for it. If either are true for a particular Pokémon, only one player may be present in the battle, otherwise the Pokémon runs. If it doesn't have to be soloed, a random player from the battle gets picked and rolled on.

Cobblemon Catch On Defeat 1.6-fabric-0.0.0

by tmetcalfe89 on Jun 1, 2025
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initial prototype

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